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	<title>SecretSchool.Org &#187; internship</title>
	<atom:link href="http://secretschool.org/category/internship/feed/" rel="self" type="application/rss+xml" />
	<link>http://secretschool.org</link>
	<description>We Share Because We Care</description>
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		<title>Secretlab.Media Internship Student</title>
		<link>http://secretschool.org/2008/10/secretlabmedia-insternship-student/</link>
		<comments>http://secretschool.org/2008/10/secretlabmedia-insternship-student/#comments</comments>
		<pubDate>Fri, 24 Oct 2008 11:57:31 +0000</pubDate>
		<dc:creator>khairulazizi</dc:creator>
				<category><![CDATA[internship]]></category>

		<guid isPermaLink="false">http://secretschool.org/?p=514</guid>
		<description><![CDATA[We remember the good deeds and all the love, kindness and passionate energy that being shared by those students who has been doing internship with secretlab before. We wish you good luck for your future and may god bless every each of us. May the knowledge, thoughts that has been gained during the internship process [...]]]></description>
			<content:encoded><![CDATA[<p>We remember the good deeds and all the love, kindness and passionate energy that being shared by those students who has been doing internship with secretlab before. We wish you good luck for your future and may god bless every each of us. May the knowledge, thoughts that has been gained during the internship process will be a useful tools to advance your self in a higher level.</p>
<p><a href="http://secretschool.org/wp-content/uploads/2008/10/int_mel1.jpg"><img class="alignnone size-full wp-image-515" title="int_mel1" src="http://secretschool.org/wp-content/uploads/2008/10/int_mel1.jpg" alt="" width="449" height="252" /></a></p>
<p><strong>Cycle 1</strong><br />
Ahmad Muzammil<br />
5 June 2005 &#8211; 8 September 2005<br />
Faculty of Creative Multimedia, Multimedia University</p>
<p><a href="http://secretschool.org/wp-content/uploads/2008/10/min.png"><img class="alignleft size-full wp-image-528" title="min" src="http://secretschool.org/wp-content/uploads/2008/10/min.png" alt="" width="450" height="252" /></a> </p>
<p> </p>
<p><strong>Cycle 2</strong><br />
Aminudin Yarabi<br />
15 Sept 2005 &#8211; 6 January 2006<br />
Faculty of Information Technology, Universiti Tun Abdul Razak</p>
<p><a href="http://secretschool.org/wp-content/uploads/2008/10/int_azrial.jpg"><img class="alignnone size-full wp-image-516" title="int_azrial" src="http://secretschool.org/wp-content/uploads/2008/10/int_azrial.jpg" alt="" width="449" height="252" /></a><br />
<strong><br />
Cycle 3</strong><br />
Azrial Akmal<br />
1 January 2006 &#8211; 1 April 2006<br />
CaddCam Academy</p>
<p><strong>Cycle 4</strong><br />
Siti Nuralifah Yusoff<br />
12 June 2006 &#8211; 15 September 2006<br />
Faculty of Creative Multimedia, Multimedia University</p>
<p><a href="http://secretschool.org/wp-content/uploads/2008/10/int_zak.jpg"><img class="alignnone size-full wp-image-526" title="int_zak" src="http://secretschool.org/wp-content/uploads/2008/10/int_zak.jpg" alt="" width="449" height="253" /></a></p>
<p><strong>Cycle 5</strong><br />
Zakaria Mohamed Ismail<br />
14 May 2007 &#8211; 7 July 2007<br />
Faculty of Design Architecture, University Putra Malaysia</p>
<p><a href="http://secretschool.org/wp-content/uploads/2008/10/int_ijat.jpg"><img class="alignnone size-full wp-image-517" title="int_ijat" src="http://secretschool.org/wp-content/uploads/2008/10/int_ijat.jpg" alt="" width="450" height="252" /></a><br />
<strong><br />
Cycle 6</strong><br />
Nurul Faiza Mohd Zain, Liyana Izzati Omar,Noor Zamshazilla<br />
7 April 2008 &#8211; 5 July 2008<br />
Faculty of Computer Science &amp; Information Technology</p>
<p><a href="http://secretschool.org/wp-content/uploads/2008/10/int_an.jpg"><img class="alignnone size-full wp-image-518" title="int_an" src="http://secretschool.org/wp-content/uploads/2008/10/int_an.jpg" alt="" width="449" height="252" /></a><br />
<strong><br />
Cycle 7</strong><br />
Mohd Farhan Taijuddin<br />
11 June 2008 &#8211; 21 September 2008<br />
Faculty of Creative Multimedia, Multimedia University</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Barcode types</title>
		<link>http://secretschool.org/2008/06/barcode-types/</link>
		<comments>http://secretschool.org/2008/06/barcode-types/#comments</comments>
		<pubDate>Mon, 16 Jun 2008 06:06:48 +0000</pubDate>
		<dc:creator>nuyulz</dc:creator>
				<category><![CDATA[internship]]></category>
		<category><![CDATA[school of information future technology]]></category>

		<guid isPermaLink="false">http://secretschool.org/?p=459</guid>
		<description><![CDATA[

reff: http://www.agamik.co.uk/symbols.htm
barcode overview
There are many different types of barcode, often referred to as barcode symbologies.  	These have evolved in different places for different uses, but all have the  	common purpose of encoding a string of characters as a set of bars and spaces.  	The barcode you need will depend on what it [...]]]></description>
			<content:encoded><![CDATA[<div>
<div>
<h3>reff: http://www.agamik.co.uk/symbols.htm</h3>
<h3>barcode overview</h3>
<p>There are many different types of barcode, often referred to as barcode symbologies.  	These have evolved in different places for different uses, but all have the  	common purpose of encoding a string of characters as a set of bars and spaces.  	The barcode you need will depend on what it is you need to encode and where the  	barcode is to be put. Often the end user will stipulate a particular symbology;  	in other cases you can make your own choice.<br />
For some barcodes, you need a unique number to be encoded &#8211; these are allocated by the appropriate  	governing body.  	It is possible to deduce which symbology is being used from its general appearance and by looking at the pattern of bars  	and spaces. Download our free Barcode Identifier program for <a href="http://www.agamik.co.uk/identify.sitx">Mac OS X</a>. 	If you don&#8217;t know which symbology to use, the following should help.<a name="findtype"></a></p>
<h3>barcode uses</h3>
<p>The type of barcode you need depends on the use it is being put to.<br />
<a href="http://www.agamik.co.uk/symbols.htm#retail">Barcodes to Identify a Product for Sale in Shops</a><br />
<a href="http://www.agamik.co.uk/symbols.htm#package">Barcode used for packaging</a><br />
<a href="http://www.agamik.co.uk/symbols.htm#published">Barcode used for a published item</a><br />
<a href="http://www.agamik.co.uk/symbols.htm#pharma">Barcode used for a pharmaceutical item</a><br />
<a href="http://www.agamik.co.uk/symbols.htm#label">Barcode for Non-Retail Labels</a><br />
<a href="http://www.agamik.co.uk/symbols.htm#othertypes">Barcode used for other purposes</a></p>
<p><a name="retail"></a></p>
<h3>retail barcodes</h3>
<p>There are four barcode types commonly to identify retail items.<br />
UPC A and UPC E are mostly used in North America, but are also found throughout the world.<br />
Similarly, EAN 13 and EAN 8 are more popular in the rest of the world, but are also found in North America.  	In Japan, EAN 13 and EAN 8 are known as JAN 13 and JAN 8.<br />
Some retailers use their own proprietary barcode type which are usually based on  	either EAN or UPC barcodes.</p>
<p><strong>Current Developments</strong><br />
As well as saying what the product is, barcodes will soon be expected to supply production details, such  	as batch number and use by date. This information can be held in an extension to the EAN and UPC barcodes,  	called a Composite Component, which goes above the bars. There are also new barcode types being  	introduced, known as Reduced Space Symbologies (RSS) which can encode the same information, but in less  	space. Agamik BarCoder supports both Composite and RSS.</p>
<p><a name="package"></a></p>
<h3>packaging barcodes</h3>
<p>Packaging barcodes are those usually used on the shipping cartons that contain  	many items.  The shipping barcodes are used for to give information about the  	contents.<br />
ITF barcodes (known as UPC Shipping in North America) identify identify the product in the box.<br />
EAN 128 barcodes are capable of supplying much more detail about the product, including dates, batch numbers, weight, quantity and dimensions.</p>
<p><strong>Current Developments</strong><br />
EAN 128 barcodes are capable of supporting a Composite Component, which can provide even more information. A Reduced Space alternative, called RSS Expanded, can also be used. Agamik BarCoder supports both Composite and RSS.</p>
<p><a name="published"></a></p>
<h3>publishing barcodes</h3>
<p>Books require a variation of EAN 13 or UPC A barcode which encodes the ISBN number, plus optional  	pricing information. Newspapers and Magazines require a variation of EAN 13 which encodes the ISSN  	number as well as the issue number and optional pricing information.<br />
Sheet music should use a variation of EAN 13 which encodes the ISMN number.</p>
<p><strong>Current Developments</strong><br />
The Book industry is planning to expand the range of ISBN numbers, which will require a modification 	of the ISBN barcode. Though the exact format for the expanded barcode is yet to be defined, if you buy  	BarCoder software now, Agamik will provide a free upgrade when the format is announced.</p>
<p><a name="pharma"></a></p>
<h3>pharmaceutical barcodes</h3>
<p>The Pharma Code is used for quality control and product identification 	for most pharmaceutical products. Often one or more of the bars have different 	colour.<br />
HIBC barcodes are commonly used in North America to hold production details, though these are  	variations of Code 39, Code 128 and EAN 128 barcode types. Other variations of established  	barcode symbologies are also used in specific European countries, including PZN (Germany),  	IMH (Italy), MSI (Belgium) and IKS (Switzerland).</p>
<p><strong>Current Developments</strong><br />
A two-dimensional barcode, known as Data Matrix, is used to contain significant quantities of data.  	A specialised form, also known as 2D Pharma Code, additionally encodes colour information.  	Agamik BarCoder supports both Data Matrix and 2D Pharma Code.</p>
<p><a name="label"></a></p>
<h3>barcodes for non-retail labels</h3>
<p>There are many different symbologies used for representing alphanumeric codes.  	Among the most popular are:<br />
Code 25 (also known as Interleaved 2 of 5) used for digits only<br />
Code 39 used for digits, letters and a subset of other characters<br />
Codabar used for digits plus a few other characters<br />
Code 128 used for the full ASCII character set<br />
Code 93 used for the full ASCII character set<br />
Telepen used for the full ASCII character set</p>
<p><strong>Current Developments</strong><br />
Two dimensional barcodes, which can encode significantly more data, are increasingly being used.  	Among the most popular are PDF417 and Micro PDF417.<br />
Agamik BarCoder supports both PDF417 and Micro PDF417.</p>
<p><a name="othertypes"></a></p>
<h3>Other barcodes</h3>
<p>There are other barcode types usually used for specialist applications.<br />
These include postal barcodes:<br />
Zip+4/Postnet and FIM<br />
Four State</p>
<p><a name="supported"></a></p>
<h4>supported barcode types</h4>
<p>You can use Agamik BarCoder to produce any of the barcode types listed below.<br />
You can save your barcode as EPSF, TIFF, PDF or Illustrator file.<br />
If you want us to to add an additional barcode type, or save format, we are always pleased  	to hear from you.<br />
<a href="mailto:info@agamik.co.uk">E-Mail Agamik</a></p>
<h3>general barcode types</h3>
<p><strong>Codabar</strong> &#8211; both USS and Traditional format supported<br />
<strong>Code 128</strong> &#8211; full ASCII character set supported<br />
<strong>Code 25</strong> &#8211; also known as Interleaved 2 or 5, supported with and without check digit<br />
<strong>Code 39</strong> &#8211; supported with and without check code<br />
<strong>Code 93</strong> &#8211; full ASCII character set supported<br />
<strong>EAN 128</strong> &#8211; all application identifiers supported, plus composite component<br />
<strong>EAN 13</strong> &#8211; including addon and composite component<br />
<strong>EAN 8</strong> &#8211; including composite component<br />
<strong>MSI</strong> &#8211; including option to display data<br />
<strong>JAN 13</strong> &#8211; variation of EAN 13 used in Japan<br />
<strong>JAN 8</strong> &#8211; variation of EAN 8 used in Japan<br />
<strong>Plessey</strong> &#8211; hexadecimal character set<br />
<strong>Telepen</strong> &#8211; including compressed numeric mode<br />
<strong>UPC A</strong> &#8211; including addon and composite component<br />
<strong>UPC E</strong> &#8211; including addon and composite component</p>
<h3>RSS and 2-D barcode types</h3>
<p><strong>Data Matrix</strong> &#8211; two dimensional barcode; you can specify size and shape<br />
<strong>PDF 417</strong> &#8211; two dimensional barcode; you can specify rows and columns<br />
<strong>Micro PDF 417</strong> &#8211; two dimensional barcode; more space efficient than PDF 417, but smaller data set<br />
<strong>Samsung PDF 417</strong> &#8211; two dimensional barcode; you can specify rows and columns, data can be input in hexadecimal<br />
<strong>RSS 14</strong> &#8211; including Stacked and Omni-Directional variations, plus composite component<br />
<strong>RSS Expanded</strong> &#8211; all application identifiers supported, plus composite component<br />
<strong>RSS Limited</strong> &#8211; including composite component</p>
<h3>publishing barcode types</h3>
<p><strong>ISBN</strong> &#8211; including EAN Bookland, UPC Price Point, Item Specific and the new ISBN 13 barcode<br />
<strong>ISMN</strong> &#8211; for sheet music<br />
<strong>ISSN</strong> &#8211; for newspapers and magazines</p>
<h3>pharmaceutical barcode types</h3>
<p><strong>2D Pharma Code</strong> &#8211; based on Data Matrix with colour fields<br />
<strong>GlaxoSmithKline</strong> &#8211; variations of Pharma Code, EAN 13, EAN 8, Code 39 and MSI used by GSK<br />
<strong>HIBC</strong> &#8211; specific applications using Code 39, Code 128 and EAN 128<br />
<strong>IKS</strong> &#8211; variation of EAN 13 used in Switzerland<br />
<strong>IMH</strong> &#8211; variation of Code 39 used in Italy<br />
<strong>Kurandt</strong> &#8211; you can specify number of bars<br />
<strong>Novartis Pharma</strong> &#8211; variation of Pharma Code used by Novartis<br />
<strong>Pharma Code</strong> &#8211; can colour bars individually<br />
<strong>PZN</strong> &#8211; variation of Code 39 used in Germany</p>
<h3>postal barcode types</h3>
<p><strong>Four State</strong> &#8211; used in UK and some other countries<br />
<strong>PostNet + Zip</strong> &#8211; used in USA; includes FIM code</p>
<h3>proprietary retail barcodes</h3>
<p><strong>ASDA 8</strong> &#8211; based on EAN 8, used by  ASDA in UK<br />
<strong>MS7</strong> &#8211; based on EAN 8, used by Marks and Spencer in UK<br />
<strong>Wickes 8</strong> &#8211; based on EAN 8, used by Wickes in UK<br />
<strong>Woolworth 8</strong> &#8211; based on EAN 8, used by Woolworth in South Africa</p>
</div>
</div>
]]></content:encoded>
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		</item>
		<item>
		<title>Playing Sound on Mouse over or Mouse click effect in DreamweaverMX</title>
		<link>http://secretschool.org/2008/06/playing-sound-on-mouse-over-or-mouse-click-effect-in-dreamweavermx/</link>
		<comments>http://secretschool.org/2008/06/playing-sound-on-mouse-over-or-mouse-click-effect-in-dreamweavermx/#comments</comments>
		<pubDate>Fri, 13 Jun 2008 04:04:17 +0000</pubDate>
		<dc:creator>zamshazilla</dc:creator>
				<category><![CDATA[internship]]></category>
		<category><![CDATA[secret tutorial]]></category>

		<guid isPermaLink="false">http://secretschool.org/?p=460</guid>
		<description><![CDATA[Learn how to Play Sound in 2 steps

Create a link for the sound to be played                        on Rollover or on Click. You need to make a simple text     [...]]]></description>
			<content:encoded><![CDATA[<p class="blue">Learn how to Play Sound in 2 steps</p>
<ul>
<li class="image">Create a link for the sound to be played                        on Rollover or on Click. You need to make a simple text                        link with &#8216;#&#8217; symbol.</li>
<li class="image">Then add a behavior to the link. Open Windows/Behaviors                        and click on the &#8216;+&#8217; symbol in the Behaviors Panel. Click                        on &#8216;Play Sound&#8217;. Browse to find the sound you need to play                        and click OK.</li>
</ul>
<p>Note: If you need to play music on any event, go to the                      behaviors panel and select another event from events drop                      down menu e.g. to play music on Rollover then you have to                      choose onMouseOver</p>
<p class="blue">Javascript Code</p>
<p>&lt;script language=&#8221;JavaScript&#8221;&gt;<br />
&lt;!&#8211;<br />
function MM_controlSound(x, _sndObj, sndFile) { //v3.0<br />
var i, method = &#8220;&#8221;, sndObj = eval(_sndObj);<br />
if (sndObj != null) {<br />
if (navigator.appName == &#8216;Netscape&#8217;) method = &#8220;play&#8221;;<br />
else {<br />
if (window.MM_WMP == null) {<br />
window.MM_WMP = false;<br />
for(i in sndObj) if (i == &#8220;ActiveMovie&#8221;) {<br />
window.MM_WMP = true; break;<br />
} }<br />
if (window.MM_WMP) method = &#8220;play&#8221;;<br />
else if (sndObj.FileName) method = &#8220;run&#8221;;<br />
} }<br />
if (method) eval(_sndObj+&#8221;.&#8221;+method+&#8221;()&#8221;);<br />
else window.location = sndFile;<br />
}<br />
//&#8211;&gt;<br />
&lt;/script&gt;</p>
<p class="blue">Dreamweaver generates the following code that                      embeds the sound file within the page</p>
<p>&lt;embed name=&#8217;CS1022563046202&#8242; src=&#8217;sound.wav&#8217; loop=false<br />
autostart=false MASTERSOUND hidden=true width=0 height=0&gt;<br />
&lt;/embed&gt;</p>
<p>This can be included towards the end of the page.</p>
<p>HTML Code<br />
&lt;a href=&#8221;#&#8221; onClick=&#8221;MM_controlSound(&#8217;play&#8217;,'document. CS1022563046202&#8242;,&#8217;sound.wav&#8217;)&#8221;&gt;Click<br />
Here to Play Sound&lt;/a&gt;</p>
<p>copyright from :</p>
<p>http://www.tutorialized.com/view/tutorial/</p>
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		<item>
		<title>Loading external JPGs into your main SWF movie</title>
		<link>http://secretschool.org/2008/06/loading-external-jpgs-into-your-main-swf-movie/</link>
		<comments>http://secretschool.org/2008/06/loading-external-jpgs-into-your-main-swf-movie/#comments</comments>
		<pubDate>Sat, 07 Jun 2008 10:55:50 +0000</pubDate>
		<dc:creator>nuyulz</dc:creator>
				<category><![CDATA[internship]]></category>

		<guid isPermaLink="false">http://secretschool.org/?p=437</guid>
		<description><![CDATA[Setting up the JPG images and the Flash movie
1. Before starting the work in Flash, please download my images that you&#8217;ll use in this tutorial.
It is important to keep in mind that before the advent of Flash 8, only non-progressive JPGs could be loaded into Flash. So, to be backwards compatible (for people who don&#8217;t [...]]]></description>
			<content:encoded><![CDATA[<h4>Setting up the JPG images and the Flash movie</h4>
<p><strong>1.</strong> Before starting the work in Flash, please <a href="http://www.lukamaras.com/tutorials/actionscript/materials/loading-jpeg-images-examples.zip">download my images</a> that you&#8217;ll use in this tutorial.</p>
<p>It is important to keep in mind that before the advent of Flash 8, only non-progressive JPGs could be loaded into Flash. So, to be backwards compatible (for people who don&#8217;t have the latest version of Flash Player installed), be sure that your JPEGs are non-progressive.</p>
<p>How to achieve that? Simple &#8211; just leave the &#8220;Progressive&#8221; box unchecked, when exporting your image, whether you&#8217;re doing it in Photoshop or Fireworks. You can see that in the image below.</p>
<p><img src="http://www.lukamaras.com/tutorials/actionscript/images/eil/eil_001.gif" alt="Leaving the Progressive option unchecked during JPG export in Photoshop." width="100" height="100" /></p>
<p><strong>2.</strong> Create a new folder on your hard disk just for the purpose of this tutorial. Place the images you just downloaded in this folder. Also, this is the folder you are going to save your flash movie to.</p>
<p><strong>3.</strong> In Flash, open a new document. Go to <strong>Modify &gt; Document</strong> to open the Document Properties dialog box. Set the dimensions of the movie to 477 by 340 pixels. You can set any dimensions you want &#8211; I used these specific ones because of the format of my images, just for this tutorial. Click OK.</p>
<h4>Creating an empty movie clip for image loading</h4>
<p><strong>4.</strong> Call the first (and so far the only one) layer <em>image loader</em>.</p>
<p><img src="http://www.lukamaras.com/tutorials/actionscript/images/eil/eil_002.gif" alt="First layer." width="202" height="57" /></p>
<p><strong>5.</strong> Select <strong>Insert &gt; New Symbol</strong>.        In the dialog box that appears, select Movie clip as type and insert <em>empty movie clip</em> as name and click OK.</p>
<p>You are just creating an empty movie clip which will serve for loading externally stored JPG images.</p>
<p>To have an empty movie clip, you must now click on the link &#8220;Scene 1&#8243; above the timeline.</p>
<p><img src="http://www.lukamaras.com/tutorials/actionscript/images/eil/eil_003.gif" alt="Returning to the main scene." width="291" height="47" /></p>
<p>You will return to the main scene, but the movie clip will be created, without any contents &#8211; graphics, text, etc. It is now stored in the Library.</p>
<p><strong>6.</strong> Open the Library by selecting <strong>Window &gt; Library</strong> (or press <strong>Ctrl+L</strong>). You will see your newly created movie clip in there.</p>
<p><img src="http://www.lukamaras.com/tutorials/actionscript/images/eil/eil_004.gif" alt="Library." width="100" height="160" /></p>
<p><strong>7.</strong> Click on the movie clip in the Library and drag it onto the stage. Release mouse over the stage. You have just placed an instance of the <em>empty movie clip</em> on the stage. This movie clip, being completely without any drawings or other visual elements, is represented only by its registration point.</p>
<p><img src="http://www.lukamaras.com/tutorials/actionscript/images/eil/eil_005.gif" alt="Empty movie clip on the stage." width="60" height="30" /></p>
<p>Although it may not seem so, this movie clip has all the properties and possibilities like any other one: you can change its position, transparency, dimensions, etc.</p>
<p><strong>8.</strong> With the movie clip still selected, go to the Properties panel below the stage and set the coordinates as follows: X: 4, Y: 25. This is done in order for the images to display nicely, centered horizontally on the stage and just below the buttons&#8217; interface which you will add in a few steps. Remember, you could place your movie clip anywhere, these coordinates you just set are made for this specific case.</p>
<p><img src="http://www.lukamaras.com/tutorials/actionscript/images/eil/eil_007.gif" alt="Positioning the movie clip via the coordinates." width="158" height="53" /></p>
<p><strong>9.</strong> You will now give this movie clip an Instance name. With this name, you can control your movie clip with ActionScript. This is the only way to do it. The Library name of the movie clip (<em>empty movie clip</em> in this case) doesn&#8217;t mean a thing for ActionScript. It is merely a name by which you can more easily find the movie clip you&#8217;re looking for in the Library if you happen to have a few dozen movie clips, buttons, etc. in a bigger flash movie.</p>
<p>So, once again, go to the left side of the Properties panel, and type <em>imageLoader</em> in the Instance name field and hit <strong>Enter</strong> to confirm.</p>
<p><img src="http://www.lukamaras.com/tutorials/actionscript/images/eil/eil_008.gif" alt="Instance name assigning." width="166" height="59" /></p>
<h4>Making a text field for image preloading</h4>
<p><strong>10.</strong> Lock this layer. Create a new layer and call it <em>text field</em>.</p>
<p><strong>11.</strong> Select the Text tool <strong>(T)</strong>. In the Properties panel again, set the type of the text field to Dynamic Text (on the left). Choose a font you like and set its size to 18 or something similar. The Dynamic text field type is the one which you can control via ActionScript.</p>
<p><strong>12.</strong> Click on the stage and drag a text field. Press <strong>Esc</strong> to exit from text editing mode.</p>
<p><img src="http://www.lukamaras.com/tutorials/actionscript/images/eil/eil_010.gif" alt="A dynamic text field." width="83" height="31" /></p>
<p>Again, check in the left side of the Properties panel to see if the coordinates of the field are set to round numbers. If they are, cool. If they are not, make them so. Click in the Instance name field above the coordinates, type <em>infoField</em> and hit <strong>Enter</strong> to confirm. Again, it is obligatory to give an Instance name to your text field so that you can manipulate it later with ActionScript.</p>
<p><img src="http://www.lukamaras.com/tutorials/actionscript/images/eil/eil_011.gif" alt="Textfield positioned via Properties panel." width="158" height="108" /></p>
<p><strong>13.</strong> Click on the small icon that indicates center-aligned text (1 in the image below). Next, click on the Embed button (2).</p>
<p><img src="http://www.lukamaras.com/tutorials/actionscript/images/eil/eil_009.gif" alt="Setting the Properties of a dynamic text field." width="164" height="86" /></p>
<p>The Character Embedding dialog box will appear. Click on the Numerals option to select it, then click in the &#8220;Include these characters&#8221; field, type in the % sign (yep, percentage) and click OK.</p>
<p><img src="http://www.lukamaras.com/tutorials/actionscript/images/eil/eil_011.jpg" alt="Embedding characters in a dynamic text field." width="153" height="200" /></p>
<h4>Creating the interface</h4>
<p><strong>14.</strong> Lock the <em>text field</em> layer. Make a new layer and call it <em>buttons</em>. This is the place where your interface for pictures loading will be situated.</p>
<p><img src="http://www.lukamaras.com/tutorials/actionscript/images/eil/eil_012.gif" alt="Stacked layers." width="185" height="94" /></p>
<p><strong>15.</strong> Select the Rectangle tool <strong>(R)</strong>. Click and drag on stage while holding <strong>Shift</strong> to draw a square. Make a 15 by 15 pixel square (you should now how to do that by now &#8211; select the square and go to the left part of the Properties panel). I used black hairline stroke for the outline color and white for the fill color. Choose whatever style and colors suit you best.</p>
<p><img src="http://www.lukamaras.com/tutorials/actionscript/images/eil/eil_013.gif" alt="A cute, small square." width="16" height="16" /></p>
<p><strong>16.</strong> Select the square (both the outline and the fill). Select <strong>Modify &gt; Convert to Symbol</strong>. Choose Button as type and name it <em>button 1</em>. How imaginative, huh?</p>
<p><strong>17.</strong> Double-click on the newly created button on the stage. You have just entered inside it, so that now you are looking at the button&#8217;s timeline.</p>
<p><img src="http://www.lukamaras.com/tutorials/actionscript/images/eil/eil_014.gif" alt="Inside the button symbol." width="206" height="50" /></p>
<p><strong>18.</strong> Right-click on the Hit frame, and select Insert frame. This prolonges the duration of the keyframe until the last frame &#8211; the Hit state of the button. This is important, because the Hit state defines the clickable area of a button. So, the area of the square defines what is clickable in this case.</p>
<p><img src="http://www.lukamaras.com/tutorials/actionscript/images/eil/eil_015.gif" alt="Inserting a frame in the button timeline." width="206" height="50" /></p>
<p><strong>19.</strong> Right-click on the Over frame and select Insert Keyframe.</p>
<p><img src="http://www.lukamaras.com/tutorials/actionscript/images/eil/eil_016.gif" alt="Keyframe insertion in a button symbol." width="206" height="50" /></p>
<p><strong>20.</strong> Repeat this procedure for the Down state. Why is this neceassary? You&#8217;ll see in next step.</p>
<p><img src="http://www.lukamaras.com/tutorials/actionscript/images/eil/eil_017.gif" alt="Inserting a keyframe duplicates content from the previous one." width="206" height="50" /></p>
<p><strong>21.</strong> Select the Over keyframe.</p>
<p><img src="http://www.lukamaras.com/tutorials/actionscript/images/eil/eil_018.gif" alt="Selecting a keyframe." width="206" height="50" /></p>
<p>You will now define what happens when a user rolls over your button. You will create a color change. That&#8217;s why there&#8217;s a keyframe necessary in the Down state. If you hadn&#8217;t inserted it, the Over state would be the same as the Down state.</p>
<p><strong>22.</strong> Now that you have clicked on the Over frame, you have selected every drawing that is present in that state.</p>
<p>In the Colors part of the Tool panel, select black as Fill color.</p>
<p><img src="http://www.lukamaras.com/tutorials/actionscript/images/eil/eil_019.gif" alt="Selecting black as Fill color." width="65" height="100" /></p>
<p>What you just achieved is a rollover effect. Once a user rolls over the button with her mouse, she will see the square change the fill color, as you can see in the small flash movie below.</p>
<p>You have just to add a number to your button, with the rollover effect too. Of course, if that doesn&#8217;t look well with the overall design of your site, you can skip this part.</p>
<p><strong>23.</strong> Call this layer <em>square</em> and lock it (remember, you are still working inside the button). Create a new layer and call it <em>text</em>.</p>
<p><img src="http://www.lukamaras.com/tutorials/actionscript/images/eil/eil_020.gif" alt="Making a new layer inside the button." width="299" height="67" /></p>
<p><strong>24.</strong> Select the Text tool <strong>(T)</strong>. Choose a font you like. In the Properties panel, on its left side, choose Static text in the drop-down menu.</p>
<p><strong>25.</strong> Click somewhere on the stage, write &#8220;1&#8243; (without the quotation marks, of yourse) and hit <strong>Esc</strong> to exit text editing mode.</p>
<p><img src="http://www.lukamaras.com/tutorials/actionscript/images/eil/eil_021.gif" alt="Static text inside a button symbol." width="67" height="41" /></p>
<p><strong>26.</strong> By using the arrow keys, center the text in relation to the square. Make sure that the text field is set to round coordinates &#8211; check that in the Properties panel.</p>
<p><img src="http://www.lukamaras.com/tutorials/actionscript/images/eil/eil_022.gif" alt="Placing the text field on round coordinates." width="136" height="53" /></p>
<p>Also, be sure that the &#8220;Selectable&#8221; option in the Properties panel is turned off. This is the leftmost icon in the picture below.</p>
<p><img src="http://www.lukamaras.com/tutorials/actionscript/images/eil/eil_023.gif" alt="Selectable option turned off." width="62" height="28" /></p>
<p>This is necessary, if you don&#8217;t want that the cursor for selecting text appears when the user places her mouse over the button. It might make one think that the button isn&#8217;t a button really. Also, the button won&#8217;t work properly. See what I mean in the picture showing that:</p>
<p><img src="http://www.lukamaras.com/tutorials/actionscript/images/eil/eil_024.gif" alt="The mouse cursor for selecting text." width="60" height="30" /></p>
<p><strong>27.</strong> On this layer, repeat the steps you did with the square: Insert a keyframe in the Over and Down states, then select the Over state.</p>
<p><img src="http://www.lukamaras.com/tutorials/actionscript/images/eil/eil_025.gif" alt="Inserting and selecting keyframes." width="205" height="69" /></p>
<p><strong>28.</strong> Using the Selection tool <strong>(V)</strong>, click on the text field on the stage (once) to select it. In the Properties panel, select white as text color.</p>
<p><img src="http://www.lukamaras.com/tutorials/actionscript/images/eil/eil_026.gif" alt="Changing the text color to white." width="123" height="29" /></p>
<p>That&#8217;s it! You have just made the first button for your interface! Now, go back to the main scene by clicking on the &#8220;Scene 1&#8243; link above the layers.</p>
<p><img src="http://www.lukamaras.com/tutorials/actionscript/images/eil/eil_027.gif" alt="Returning to the main scene." width="252" height="50" /></p>
<p><strong>29.</strong> Give the button an Instance name, again, in the Properties panel. Call it <em>imgbtn1</em> and hit <strong>Enter</strong> to confirm.</p>
<p><img src="http://www.lukamaras.com/tutorials/actionscript/images/eil/eil_028.gif" alt="Button instance name." width="166" height="57" /></p>
<p>This isn&#8217;t necessary. However, it facilitates a lot of things. You will make two more buttons, that will serve to load two more images. If you hadn&#8217;t had Instance names, you&#8217;d have to put ActionScript on each individual button.</p>
<p>By giving each button an Instance name, you can put all code on the main (root) timeline, on the same place. Beacuse, you can assign actions to buttons by referencing them via their Instance names. That is far more practical if any changes need to be made anytime after, than going over each button and making the necessary modifications. OK? Cool <img src='http://secretschool.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<h4>Making the other buttons for image loading</h4>
<p><strong>30.</strong> Open the Library <strong>(F11)</strong>. Right-click on the <em>button 1</em> symbol and select &#8220;Duplicate&#8221;. A dialog box will appear. Call the new symbol <em>button 2</em>. Repeat  this once more and create another copy, <em>button 3</em>.</p>
<p><img src="http://www.lukamaras.com/tutorials/actionscript/images/eil/eil_029.gif" alt="Symbols in the Library." width="100" height="160" /></p>
<p><strong>31.</strong> Now, double-click on the <em>button 2</em> symbol in the Library. You will enter inside it. Go to the <em>text</em> layer.</p>
<p><img src="http://www.lukamaras.com/tutorials/actionscript/images/eil/eil_030.gif" alt="Inside the second button." width="299" height="98" /></p>
<p><strong>32.</strong> Select the Text tool <strong>(T)</strong> and click on the text field on the Up frame. Change the number 1 in the text field to number 2.         Do this for the button&#8217;s Over and Down states too. At the end, you will have a new button.</p>
<p><strong>33.</strong> Double-click on <em>button 3</em> in the Library and repeat the procedure. Change all instances of number 2 into number 3. Once finished, click on the &#8220;Scene 1&#8243; link above the layers to return to the main timeline &#8211; the stage.</p>
<p><strong>34.</strong> Drag an instance of the <em>button 2</em> and <em>button 3</em> symbols from the Library onto the stage. You should now have three buttons on the stage, each of which will load a different JPEG image.</p>
<p>Before proceeding, give the new two buttons Instance names. First click once on <em>button 2</em> on the stage, and in the Properties panel, give it the Instance name <em>imgbtn2</em>. Call the third button <em>imgbtn3</em>.</p>
<p><img src="http://www.lukamaras.com/tutorials/actionscript/images/eil/eil_031.gif" alt="Instance name for third button." width="166" height="53" /></p>
<p><strong>35.</strong> Lock this (<em>buttons</em>) layer. Make a new layer and call it <em>actions</em>. All of the ActionScript for this movie is going to be placed on this layer.</p>
<p><img src="http://www.lukamaras.com/tutorials/actionscript/images/eil/eil_032.gif" alt="Layers order." width="202" height="108" /></p>
<p>You can lock this layer if you want, because                  you can put actions on it while it&#8217;s locked.</p>
<p><strong>36.</strong> Click on the first keyframe of the <em>actions</em> layer and press <strong>F9</strong> to open the Actions panel. Enter in the following code:</p>
<p class="ascode">imgbtn1.onRelease = function() {<br />
infoField._visible = true;<br />
startLoading(&#8221;picture1.jpg&#8221;);<br />
};<br />
imgbtn2.onRelease = function() {<br />
infoField._visible = true;<br />
startLoading(&#8221;picture2.jpg&#8221;);<br />
};<br />
imgbtn3.onRelease = function() {<br />
infoField._visible = true;<br />
startLoading(&#8221;picture3.jpg&#8221;);<br />
};<br />
function startLoading(whichImage) {<br />
loadMovie(whichImage, &#8220;imageLoader&#8221;);<br />
_root.onEnterFrame = function() {<br />
infoLoaded = imageLoader.getBytesLoaded();<br />
infoTotal = imageLoader.getBytesTotal();<br />
percentage = Math.floor(infoLoaded/infoTotal*100);<br />
infoField.text = percentage+&#8221;%&#8221;;<br />
if (percentage&gt;=100) {<br />
delete this.onEnterFrame;<br />
infoField._visible = false;<br />
}<br />
};<br />
}</p>
<p>Now! Before testing your movie, check the following:</p>
<p>First, make sure that you saved your .FLA in the same folder where you put your images.</p>
<p>Second, if you are working in Flash 8, go to <strong>File &gt; Publish Settings</strong>. Click on the Flash tab at the top. On the bottom of this dialog box, you will see the &#8220;Local playback security&#8221; menu. Select the &#8220;Access local files only&#8221; option and click OK.</p>
<p><strong>37.</strong> Test your movie by selecting <strong>Control &gt; Test Movie</strong> or pressing <strong>Ctrl+Enter</strong>.</p>
<p>If you click on the buttons, the images will load instantly. If you want to see how it would go on the Internet, with preloading in Internet Explorer, select <strong>View &gt; Download Settings &gt; 56K</strong>. This will set the simulation to a 56K modem speed. That is a fine setting for checking out how your preloading behaves &#8211; DSL may be too fast (but you can try it nevertheless).</p>
<p>Now, select <strong>View &gt; Simulate Download</strong>. This will simulate a modem speed. Click on the buttons now and you should see the preloader at work, for each single JPG image!</p>
<h4>Explaining the ActionScript that makes JPG image loading possible</h4>
<p>Let me explain you how this piece of ActionScript code works. First, the buttons&#8217; code. I will explain the code for one button only, because it is almost the same for the remaining ones, except for some variable names.</p>
<p>The first line of ActionScript code means the following: the <code>onRelease</code> event (when the user clicks and releases the mouse over the button &#8211; a &#8220;standard&#8221; mouse click) for the <code>imgbtn1</code> button will execute a function. What will be executed is found <code>{</code>between the curly braces<code>}</code>.</p>
<p class="ascode">imgbtn1.onRelease = function() {</p>
<p>And just what is situated between the curly braces? The first ActionScript line in there says</p>
<p class="ascode">infoField._visible = true;</p>
<p>It sets the visibility property of the text field <em>infoField</em> (the one which shows how much of the image has been loaded) to <code>true</code>. It means, the field becomes visible.</p>
<p>But you never made it invisible in the first place! Yes, that&#8217;s true, but the field will be made invisible later, when the image loads. So, this has to be here once a user presses a button to see this or some other picture, so that the text field with percentage of the loaded JPEG image shows again.</p>
<p>The next line calls a function. To call a function simply means to execute it. A function doesn&#8217;t execute by itself &#8211; you have to call it. In this case, you are calling a function named <code>startLoading</code>. And you pass it a parameter, too. This parameter is the JPEG image you want Flash to load once a user has pressed this button.</p>
<p>In this case, it is <code>picture1.jpg</code>. It is <code>picture2.jpg</code> for the second button, and <code>picture3.jpg</code> for the third button.</p>
<p class="ascode">startLoading(&#8221;picture1.jpg&#8221;);<br />
};</p>
<p>Almost the same code repeats for the other buttons &#8211; they call the same function (<code>startLoading</code>), but with different parameter between the parenthesis each time.</p>
<p class="ascode">imgbtn2.onRelease = function() {<br />
infoField._visible = true;<br />
startLoading(&#8221;picture2.jpg&#8221;);<br />
};<br />
imgbtn3.onRelease = function() {<br />
infoField._visible = true;<br />
startLoading(&#8221;picture3.jpg&#8221;);<br />
};</p>
<p>And here&#8217;s the <code>startLoading</code> function. I will explain to you how it works and what it does.</p>
<p>The first thing you notice is the <code>whichImage</code> variable between the function&#8217;s parenthesis. When the <code>startLoading</code> function is called with a click of one of the three buttons, a parameter is passed to it. It is either <code>picture1.jpg</code>, <code>picture2.jpg</code> or <code>picture3.jpg</code>, depending on which button has been clicked.</p>
<p class="ascode">function startLoading(whichImage) {</p>
<p>This parameter is turned into a variable, <code>whichImage</code>, for later use inside the function. You can call it <code>imageBeingLoaded</code>, <code>myImage</code> or whatever you like &#8211; the only important thing is that you follow through with this name once you&#8217;ve chosen it.</p>
<p>Inside the function, the first line loads the JPG image into your SWF movie. It is done via the <code>loadMovie</code> method (a method is a function, a command).</p>
<p>The first parameter inside the parenthesis is the name of the image you want to load. This is the variable <code>whichImage</code> I have just mentioned before. Remember, this variable in reality holds the value passed to the function &#8211; <code>picture1.jpg</code> or some other, depending on the button that was pressed.</p>
<p>The second parameter is the Instance name of the movie clip into which the JPG image will load. It is the <code>imageLoader</code> movie clip you made at the outset of this tutorial.</p>
<p class="ascode">loadMovie(whichImage, &#8220;imageLoader&#8221;);</p>
<p>Now, why is the first parameter written without quotation marks and the second with them? Because the first one is a variable. The value of the variable is different, depending on button pressed.</p>
<p>This technique has a big advantage: instead of putting this function on each button and repeating long lines of code, you just call the same function but pass it a different parameter depending on the button pressed. That is very, very practical, and you should strive to make all of your code like this &#8211; more modular. Cool, ain&#8217;t it? ActionScript is really powerful and easy to learn, too!</p>
<p>OK, you have issued Flash the command to load the image. Now comes the preloader part. The first line starts the <code>onEnterFrame</code> event for the <code>_root</code> (main) timeline, by defining it as a function.</p>
<p class="ascode">_root.onEnterFrame = function() {</p>
<p>The <code>onEnterFrame</code> event is executed as many times per second as there are frames per second in your movie speed. This movie speed (fps) is defined in the Document Properties dialog (you can access this by selecting <strong>Modify &gt; Document</strong>). It is therefore perfect for things that should run all the time, for example checking how much of the image has been loaded, like in this case here.</p>
<p>The three next lines create variables that store how much of the JPEG image has been loaded so far (<code>infoLoaded</code>), what is the total file size of the image (<code>infoTotal</code>) and what percentage of it has been loaded, in relation to its full size (<code>percentage</code>).</p>
<p class="ascode">infoLoaded = imageLoader.getBytesLoaded();<br />
infoTotal = imageLoader.getBytesTotal();<br />
percentage = Math.floor(infoLoaded/infoTotal*100);</p>
<p>If you want a detailed explanation of the inner workings of a preloader, and the methods included in the three lines above, check out <a href="http://www.lukamaras.com/tutorials/preloaders/basic-internal-preloader.html">my tutorial on basic preloader</a>.</p>
<p>The next line simply tells that the text displayed in the text field called <code>infoField</code> should equal the value of the <code>percentage</code> variable, followed by a <code>%</code> sign. You can omit this sign if you want to.</p>
<p class="ascode">infoField.text = percentage+&#8221;%&#8221;;</p>
<p>Now comes a conditional <code>if</code> statement. The basic mechanism of an <code>if</code> statement works like this: if the condition between the parenthesis is fulfilled, the code between the curly braces which follows will be executed. If the condition fails to check as true, the code that follows will be completely ignored and skipped.</p>
<p>So, in the case of the preloader you&#8217;re building right now, it says that if the value of the variable <code>percentage</code> is greater than or equals 100 (<code>percentage&gt;=100</code>), the code that comes after, in between the curly braces, will be executed. So, that means, once the JPG image has been fully loaded, that code will be executed.</p>
<p class="ascode">if (percentage&gt;=100) {</p>
<p>This code, that executes if the condition turns out as being true, says to delete the <code>onEnterFrame</code> event.</p>
<p class="ascode">delete this.onEnterFrame;</p>
<p>This is good and you should always do that, because once the image has been loaded, there is no more sense in running the <code>onEnterFrame</code> event and unnecessarily putting a load on the user&#8217;s CPU.</p>
<p>Next, you want to make invisible the text field showing the loading status. You certainly don&#8217;t want the numbers to show over the image once it has been loaded. So you turn its <code>_visible</code> property to <code>false</code>.</p>
<p class="ascode">infoField._visible = false;</p>
<p>And, of course, you have to close all the curly braces that you have opened. So there are three of them at the end.</p>
<p class="ascode">}<br />
};<br />
}</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>What is Branding and How Important is it to Your Marketing Strategy?</title>
		<link>http://secretschool.org/2008/06/what-is-branding-and-how-important-is-it-to-your-marketing-strategy/</link>
		<comments>http://secretschool.org/2008/06/what-is-branding-and-how-important-is-it-to-your-marketing-strategy/#comments</comments>
		<pubDate>Thu, 05 Jun 2008 05:41:55 +0000</pubDate>
		<dc:creator>nuyulz</dc:creator>
				<category><![CDATA[internship]]></category>

		<guid isPermaLink="false">http://secretschool.org/?p=396</guid>
		<description><![CDATA[By Laura Lake
About.com
The American Marketing Association (AMA) defines a brand as a &#8220;name, term, sign, symbol or design, or a combination of them intended to identify the goods and services of one seller or group of sellers and to differentiate them from those of other sellers.
Therefore it makes sense to understand that branding is not [...]]]></description>
			<content:encoded><![CDATA[<p><strong></strong>By <a href="http://marketing.about.com/mbiopage.htm">Laura Lake</a></p>
<p>About.com</p>
<p>The American Marketing Association (AMA) defines a brand as a &#8220;name, term, sign, symbol or design, or a combination of them intended to identify the goods and services of one seller or group of sellers and to differentiate them from those of other sellers.</p>
<p>Therefore it makes sense to understand that branding is not about getting your target market to choose you over the competition, but it is about getting your prospects to see you as the only one that provides a solution to their problem.</p>
<p>The objectives that a good brand will achieve include:</p>
<ul>
<li>Delivers the message clearly</li>
<li>Confirms your credibility</li>
<li>Connects your target prospects emotionally</li>
<li>Motivates the buyer</li>
<li>Concretes User Loyalty</li>
</ul>
<p>To succeed in branding you must understand the needs and wants of your customers and prospects. You do this by integrating your brand strategies through your company at every point of public contact.</p>
<p>Your brand resides within the hearts and minds of customers, clients, and prospects. It is the sum total of their experiences and perceptions, some of which you can influence, and some that you cannot.</p>
<p>A strong brand is invaluable as the battle for customers intensifies day by day. It&#8217;s important to spend time investing in researching, defining, and building your brand. After all your brand is the source of a promise to your consumer. It&#8217;s a foundational piece in your marketing communication and one you do not want to be without.</p>
<p> </p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Let&#8217;s Know More About Berrocal&#8230;</title>
		<link>http://secretschool.org/2008/06/lets-know-more-about-berrocal/</link>
		<comments>http://secretschool.org/2008/06/lets-know-more-about-berrocal/#comments</comments>
		<pubDate>Thu, 05 Jun 2008 05:41:46 +0000</pubDate>
		<dc:creator>zamshazilla</dc:creator>
				<category><![CDATA[internship]]></category>
		<category><![CDATA[secret source]]></category>

		<guid isPermaLink="false">http://secretschool.org/?p=436</guid>
		<description><![CDATA[Since we are doing one of the important website (http://www.startupbiz.com), we are given another one website as a reference to design the front page. Since we are going to use the puzzle concept, Berrocal can be the best reference  after  canvasgroup.co.au.
The sculptures of Miguel Ortiz Berrocal may be found in art museums, galleries, and private [...]]]></description>
			<content:encoded><![CDATA[<p>Since we are doing one of the important website (http://www.startupbiz.com), we are given another one website as a reference to design the front page. Since we are going to use the puzzle concept, Berrocal can be the best reference  after  canvasgroup.co.au.</p>
<p class="MsoNormal" style="normal;"><span>The sculptures of Miguel Ortiz Berrocal may be found in art museums, galleries, and private collections around the world.  Berrocal is best known in the puzzle community for his sculpture “multiples,” signed and numbered limited editions typically consisting of many ingeniously interlocking metal elements.  Indeed, the numerous mechanisms employed throughout Berrocal’s work are works of art in themselves.  Each such sculpture is accompanied by a book detailing disassembly and reassembly of the sculpture.  Needless to say, the puzzles posed by the works of Berrocal are not meant for those easily frustrated.  I have found myself cheating on reassembly by consulting these books much more than I would prefer.</span></p>
<p class="MsoNormal" style="normal;"> </p>
<p class="MsoNormal" style="normal;"><span>As you will see if you more closely peruse the “multiples” in my collection, much of Berrocal’s work involves items of jewelry and/or clever erotic references.  Please be advised that a few of the sculptures as well as many of the descriptions are sexually graphic.  More information on Berrocal&#8217;s work may be found on his official <a href="http://www.berrocal.net/"><span style="blue;">website</span></a>.  Berrocal died in May of 2006.</span></p>
<p class="MsoNormal" style="normal;"><strong><span>*<a href="http://www.lhup.edu/jstrayer/alexandre.htm"><span style="blue;">Alexandre</span></a></span></strong></p>
<p class="MsoNormal" style="normal;"><img src="/Documents%20and%20Settings/nahokoasahara/My%20Documents/BENKIYOU/practical/BERROCAL/Alexandre.jpg" alt="" /></p>
<p class="MsoNormal" style="normal;"> </p>
]]></content:encoded>
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		<item>
		<title>The Difference Between The Experience and An Experience</title>
		<link>http://secretschool.org/2008/06/the-difference-between-the-experience-and-an-experience/</link>
		<comments>http://secretschool.org/2008/06/the-difference-between-the-experience-and-an-experience/#comments</comments>
		<pubDate>Thu, 05 Jun 2008 05:41:34 +0000</pubDate>
		<dc:creator>liyanaizzati</dc:creator>
				<category><![CDATA[internship]]></category>

		<guid isPermaLink="false">http://secretschool.org/?p=438</guid>
		<description><![CDATA[An Experience

is something that happen to your past.

The experience

is an experience that change your perceptions

so the experience actually something that give big impact in your life.
For me, experience is the best teacher in my life.
It change my life, the way I&#8217;m thinking day by day&#8230;
]]></description>
			<content:encoded><![CDATA[<p>An Experience</p>
<ul>
<li>is something that happen to your past.</li>
</ul>
<p>The experience</p>
<ul>
<li>is <strong>an experience</strong> that change your perceptions</li>
</ul>
<p>so <strong>the experience</strong> actually something that give big impact in your life.</p>
<p>For me, experience is the best teacher in my life.</p>
<p>It change my life, the way I&#8217;m thinking day by day&#8230;</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Tension headaches</title>
		<link>http://secretschool.org/2008/06/tension-headaches/</link>
		<comments>http://secretschool.org/2008/06/tension-headaches/#comments</comments>
		<pubDate>Tue, 03 Jun 2008 11:31:20 +0000</pubDate>
		<dc:creator>liyanaizzati</dc:creator>
				<category><![CDATA[internship]]></category>
		<category><![CDATA[no category]]></category>

		<guid isPermaLink="false">http://secretschool.org/?p=432</guid>
		<description><![CDATA[
Gambar Hiasan
????????
What are tension headaches?

Most people describe a tension headache as a constant dull, achy feeling on both sides of the head. Some people with tension headaches also have a tight feeling in their head or neck muscles. Tension headaches usually begin slowly and gradually. They often start in the middle of the day.Another name [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://i38.photobucket.com/albums/e121/sepiakubenci/DSC01910copy.jpg" alt="" /></p>
<p>Gambar Hiasan</p>
<div style="none;"><font style="position: absolute;overflow: hidden;height: 0;width: 0"><a href="http://kvantservice.com/">????????</a></font></p>
<h3>What are tension headaches?</h3>
</div>
<div class="text">Most people describe a tension headache as a constant dull, achy feeling on both sides of the head. Some people with tension headaches also have a tight feeling in their head or neck muscles. Tension headaches usually begin slowly and gradually. They often start in the middle of the day.Another name for this type of headache is &#8220;stress headache.&#8221; When people say they have a stress headache, they usually mean they have a tension headache. Tension headaches may be mild or severe.</p>
</div>
<div class="text">
<p>Various precipitating factors may cause tension headaches in susceptible individuals. One half of patients with tension headaches identify stress or hunger as a precipitating factor .</p>
<ul>
<li>Stress &#8211; Usually occurs in the afternoon after long stressful work hours</li>
<li>Sleep deprivation</li>
<li>Uncomfortable stressful position and/or bad posture</li>
<li>Irregular meal time (<a title="Hunger" href="http://en.wikipedia.org/wiki/Hunger">hunger</a>)</li>
<li>Eyestrain</li>
<li>Caffeine withdrawal</li>
</ul>
<div style="none;">
<h3>What else can I do to ease the pain of a tension headache?</h3>
</div>
<div class="text">Besides taking medicine, other things you can do to ease the pain of a tension headache include the following:</div>
<ul class="disc">
<li>Put a heat pack or an ice pack on your head or neck.</li>
<li>Take a hot shower.</li>
<li>Get enough rest or sleep.</li>
<li>Take time away from things that are stressful. This could mean doing anything from taking a brief walk to going on a long vacation.</li>
<li>Get regular exercise of all types. Work up to exercising for 30</li>
</ul>
</div>
<div class="text">Reference : http://familydoctor.org/online/famdocen/home/common/brain/disorders/172.html</div>
<div class="text">http://en.wikipedia.org/wiki/Tension_headache</div>
]]></content:encoded>
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		<item>
		<title>Our Photo, Packing Goods  =)</title>
		<link>http://secretschool.org/2008/06/our-photo-packing-goods/</link>
		<comments>http://secretschool.org/2008/06/our-photo-packing-goods/#comments</comments>
		<pubDate>Tue, 03 Jun 2008 11:31:01 +0000</pubDate>
		<dc:creator>liyanaizzati</dc:creator>
				<category><![CDATA[internship]]></category>

		<guid isPermaLink="false">http://secretschool.org/?p=431</guid>
		<description><![CDATA[
Picture : Internship group, together, packing stuff before moving to our new SecretLab hq &#8230;. =) Congrats SectretLab
]]></description>
			<content:encoded><![CDATA[<p><img src="http://i38.photobucket.com/albums/e121/sepiakubenci/Untitled-1.jpg" alt="" /></p>
<p>Picture : Internship group, together, packing stuff before moving to our new SecretLab hq &#8230;. =) Congrats SectretLab</p>
]]></content:encoded>
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		</item>
		<item>
		<title>How To Hang Up a Phone???</title>
		<link>http://secretschool.org/2008/06/how-to-hang-up-a-phone/</link>
		<comments>http://secretschool.org/2008/06/how-to-hang-up-a-phone/#comments</comments>
		<pubDate>Tue, 03 Jun 2008 11:30:42 +0000</pubDate>
		<dc:creator>liyanaizzati</dc:creator>
				<category><![CDATA[internship]]></category>

		<guid isPermaLink="false">http://secretschool.org/?p=430</guid>
		<description><![CDATA[
Picture : Demonstration By Kak Nurul. Thanks Kak Nurul =)
1.First, Hang up the phone
2. After That,  &#8216;Smiling&#8217; (It&#8217;s Important!)
3. Then, say &#8220;Hello, Secret Lab Media&#8221; =)
Teaching By En. Ahmad Muzammil Khaidzir our Supervisor
]]></description>
			<content:encoded><![CDATA[<p><img src="http://i38.photobucket.com/albums/e121/sepiakubenci/DSC01621.jpg" alt="" width="400" height="322" /></p>
<p>Picture : Demonstration By Kak Nurul. Thanks Kak Nurul =)</p>
<p>1.First, Hang up the phone</p>
<p>2. After That,  &#8216;Smiling&#8217; (It&#8217;s Important!)</p>
<p>3. Then, say &#8220;Hello, Secret Lab Media&#8221; =)</p>
<p>Teaching By En. Ahmad Muzammil Khaidzir our Supervisor</p>
]]></content:encoded>
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	</channel>
</rss>
